Engine crashes when adding an object or build

Random crashes every 5-10min. I had recently updated my NVIDIA graphics driver, so I assumed that wasn’t the issue. I spent days going down alternative troubleshooting paths: Disabled overclocking, disabled nvidia battery boosting/power saving, disabled onboard default graphics driver, setup GeForce Experience dedicated graphics for UE4, disabled anti virus/malware, added registry DWORDS such as TdrDelay=10, and reinstalled UE4. None of it worked. Version 4.26 was still crashing.

My PC:
AMD Ryzen 2600 six-core Processor
16gb ddr4
1660 super

Can someone help me please?

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL_ERROR’)

UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:208]
UE4Editor_D3D11RHI!VerifyD3D11Result() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:357]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:782]
UE4Editor_RHI!FRHICommand::ExecuteAndDestruct() [D:\Build++UE4\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:763]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\Build++UE4\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:368]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [D:\Build++UE4\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:659]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [D:\Build++UE4\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:709]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1617]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1141]
UE4Editor_SlateRHIRenderer!TEnqueueUniqueRenderCommandType

It’s driver crash and with code that indicates explicitly it is internal driver error, here something i found:

It can’t be much help here on UE4 side