Engine Crashes after building of any sort

My engine has began to crash after I attempt any build of any kind. I don’t understand why it’s happening and feel like it’s due to a simple setting that I don’t know because I can’t read the error messages that Unreal gives me.

The error that I receive reads as such:
Assertion failed: ExportSettings == ExistingExportSettings [File:D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 546] Attempting to add the same material twice with different export settings, this is not (currently) supported

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Attempting to add the same material twice with different export settings, this is not (currently) supported
This stands out the most to me but I don’t understand what it could mean, any help in this matter would be appreciated. So far I’ve attempted these fixes:

  • Migrating level to a different project
  • Changing various project settings
  • Re-installing the engine
2 Likes

For anyone receiving this same error and looking for help on it, it turns out my landscape was the issue. After I deleted that, my level was perfectly fine. I just had to re-make it which didn’t take long in my case.

4 Likes

Same thing in my case while building lightning on 5.2. Turns out I had nanite turned on on my landscape. When turned off lightning started building properly.

23 Likes

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