Hi everyone,
I am encountering a very serious bug that is hindering me to use custom generators.
Reproduction steps: (Everything is done with blueprints)
- create an empty blueprint project and activate EQS in the editor settings
- create the EQS TestingPawn and place it into the level
- create an EQS Query
- assign the Query to the TestingPawn
- create an EQS Generator (leave it empty)
- assign the just created generator to the EQS Query
- (Save everything)
- Compile & Save the Generator
- Move the TestingPawn to a new location → Engine Crash
After reopening the Engine, I can move the TestingPawn without any issues until I do step 8 again.
I also created a more complex generator that is actually doing something. And I can confirm that the changes are saved in step 8 and that the generator does perform as intended after a restart of the engine. But the moment I hit “save” on the generator, the very first move of the pawn crashes the engine.
Is there a workaround or can someone confirm the bug?