Engine crash when compile blueprint

I have found a quite consistent way to crash ue 5.5.1

i have an ActorComponent called InventoryComponent, inside it has a variable of type Array-String

This component is attached to a character, where i set the initialization of the array to 2 indexes and fill them with a small text.

having everything saved and compiled with no errors up to this point.

If i go to the inventoryComponent and change the type of the variable to Array-Name (instead of Array-String) and hit compile, the whole editor crashes with.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000005ff9d1

Crash only happens when:
Converting from String to Name
The array has some value inside

Crash does NOT happen when:
Converting from Name to String
The array is empty(regardless of the length of the array itself)


this is how the inventorycomponent looks inside the character, if i remove the text it compiles properly