I was attempting to save an actor blueprint I had made. It had worked with 4.5.1 just fine before yesterday evening. I have narrowed it down to this exact asset. I even attempted to remake asset but it continues. This is what I believe problem is:
[2014.10.27-03.55.39:071][536]LogWindows: === Critical error: ===
Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305]
Here is saved log:
Log file open, 10/27/14 12:54:55
LogInit:Display: Running engine for game: suit
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.5/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.10.27-03.54.55:649][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.10.27-03.54.55:682][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.10.27-03.54.55:701][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.10.27-03.54.55:709][ 0]LogInit: Object subsystem initialized
[2014.10.27-03.54.55:711][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2014.10.27-03.54.55:711][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/suit/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.10.27-03.54.55:711][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
[2014.10.27-03.54.55:711][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/suit/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.10.27-03.54.55:712][ 0]LogInit: Selected Device Profile: [Windows]
[2014.10.27-03.54.55:712][ 0]LogInit: Applying CVar settings loaded from selected device profile: [Windows]
[2014.10.27-03.54.55:716][ 0]LogInit: Computer: MSDN-SPECIAL
[2014.10.27-03.54.55:716][ 0]LogInit: User: Administrator
[2014.10.27-03.54.55:717][ 0]LogInit: CPU Page size=4096, Cores=2
[2014.10.27-03.54.55:717][ 0]LogInit: High frequency timer resolution =2.728115 MHz
[2014.10.27-03.54.55:717][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
[2014.10.27-03.54.55:717][ 0]LogMemory: Platform Memory Stats for Windows
[2014.10.27-03.54.55:717][ 0]LogMemory: Process Physical Memory: 65.84 MB used, 65.84 MB peak
[2014.10.27-03.54.55:717][ 0]LogMemory: Process Virtual Memory: 40.98 MB used, 40.98 MB peak
[2014.10.27-03.54.55:717][ 0]LogMemory: Physical Memory: 2453.22 MB used, 8110.73 MB total
[2014.10.27-03.54.55:717][ 0]LogMemory: Virtual Memory: 271.17 MB used, 8388608.00 MB total
[2014.10.27-03.54.55:755][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 850M (Feature Level 11_0)
[2014.10.27-03.54.55:755][ 0]LogD3D11RHI: Adapter has 1976MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2014.10.27-03.54.55:755][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.10.27-03.54.55:761][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.10.27-03.54.55:775][ 0]LogD3D11RHI: Async texture creation enabled
[2014.10.27-03.54.55:819][ 0]LogTextLocalizationManager: requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.10.27-03.54.55:938][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.10.27-03.55.00:334][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.00:665][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.00:705][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.10.27-03.55.00:754][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2014.10.27-03.55.00:754][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
[2014.10.27-03.55.00:754][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Administrator/Documents/Unreal Projects/suit/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.10.27-03.55.00:754][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.10.27-03.55.00:811][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2014.10.27-03.55.00:822][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2014.10.27-03.55.00:962][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.10.27-03.55.00:962][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.10.27-03.55.01:169][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. asset will be loaded but may be incompatible.
[2014.10.27-03.55.01:172][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version. asset will be loaded but may be incompatible.
[2014.10.27-03.55.01:310][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.10.27-03.55.01:926][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.10.27-03.55.02:101][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Administrator/Documents/Unreal Projects/suit/Binaries/Win64. Error: 0
[2014.10.27-03.55.02:198][ 0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.02:198][ 0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.02:202][ 0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.02:280][ 0]LogObj: 22915 objects as part of root set at end of initial load.
[2014.10.27-03.55.02:280][ 0]LogUObjectAllocator: 4803536 out of 0 bytes used by permanent object pool.
[2014.10.27-03.55.02:326][ 0]LogEngine: Initializing Engine...
[2014.10.27-03.55.02:439][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2014.10.27-03.55.02:463][ 0]LogInit: FAudioDevice initialized.
[2014.10.27-03.55.02:479][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.10.27-03.55.02:504][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2014.10.27-03.55.02:509][ 0]LogInit: Texture streaming: Enabled
[2014.10.27-03.55.02:540][ 0]LogInit: Transaction tracking system initialized
[2014.10.27-03.55.02:605][ 0]BlueprintLog: New page: Editor Load
[2014.10.27-03.55.02:628][ 0]LogAssetRegistry: FAssetRegistry took 0.0093 seconds to start up
[2014.10.27-03.55.02:628][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2014.10.27-03.55.03:055][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.03:352][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.03:519][ 0]LogConsoleResponse:Display:
[2014.10.27-03.55.03:658][ 0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.03:658][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Administrator/Documents/Unreal Projects/suit/Content/Maps/Testing_Level.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.10.27-03.55.03:658][ 0]LightingResults: New page: Lighting Build
[2014.10.27-03.55.03:665][ 0]MapCheck: New page: Map Check
[2014.10.27-03.55.03:665][ 0]LightingResults: New page: Lighting Build
[2014.10.27-03.55.03:677][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001369DA80
[2014.10.27-03.55.04:499][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.10.27-03.55.04:499][ 0]LogAIModule: Creating AISystem for world testing_level
[2014.10.27-03.55.04:499][ 0]Cmd: MAP CHECKDEP
[2014.10.27-03.55.04:499][ 0]MapCheck: New page: Testing_Level - Oct 27, 2014, 9:55:04 PM
[2014.10.27-03.55.04:591][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 91.597ms to complete.
[2014.10.27-03.55.04:591][ 0]LogFileHelpers: Loading map 'Testing_Level' took 0.933
[2014.10.27-03.55.04:694][ 0]LogCollectionManager: Loaded 0 collections in 0.000985 seconds
[2014.10.27-03.55.04:833][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.10.27-03.55.04:882][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2014.10.27-03.55.04:910][ 0]LogLoad: Full Startup: 11.35 seconds (BP compile: 0.37 seconds)
[2014.10.27-03.55.05:583][ 1]LogRenderer:Warning: Reallocating scene render targets to support 672x888.
[2014.10.27-03.55.05:583][ 1]LogContentBrowser:Verbose: content browser source was changed by sources view to '/Game/Blueprints'
[2014.10.27-03.55.08:258][ 9]LogAssetRegistry: Asset discovery search completed in 5.6402 seconds
[2014.10.27-03.55.22:216][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:216][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.27:925][480]BlueprintLog: New page: Compile FP
[2014.10.27-03.55.28:266][480]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
[2014.10.27-03.55.28:437][480]BlueprintEditorCompileResults: Info [0034.64] Compile of FP successful! [in 99 ms]
[2014.10.27-03.55.29:876][536]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/FP" FILE="../../../../../../Users/Administrator/Documents/Unreal Projects/suit/Content/Blueprints/FP.uasset" SILENT=true
[2014.10.27-03.55.29:907][536]LogWindows:Error: Windows GetLastError: operation completed successfully. (0)
[2014.10.27-03.55.30:071][536]LogCrashTracker:
[2014.10.27-03.55.39:071][536]LogCrashTracker:
[2014.10.27-03.55.39:071][536]LogWindows: === Critical error: ===
Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305]
KERNELBASE.dll!UnknownFunction (0x000007fefcf7940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee57e71c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee56798c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee565e892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee55106de) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5739f99) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee534c02b) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd2fa9ca) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd3a898a) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd3a57d8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd706fa0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd41cd36) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd42946d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007feddb5c0b0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007feddb431bd) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007feddb43ae7) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee255ba86) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee2647f9d) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee262c37f) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee26d173a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee26fdfa5) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee2598b4c) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee2588b26) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5743e99) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee57362ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5745019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5733542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef9bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef98da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee57e2ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013fe9a752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013fe8f9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013fe8fa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013fe9bf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013fe9cdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076dd59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]
[2014.10.27-03.55.39:246][536]LogExit: Executing StaticShutdownAfterError
[2014.10.27-03.55.39:254][536]LogWindows: FPlatformMisc::RequestExit(1)
[2014.10.27-03.55.39:254][536]Log file closed, 10/27/14 12:55:39
Here is callstack after crash:
Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305]
KERNELBASE.dll!UnknownFunction (0x000007fefcf7940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee55671c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee53f98c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee53de892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee52906de) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54b9f99) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee2cec02b) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede01a9ca) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede0c898a) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede0c57d8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede426fa0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede13cd36) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede14946d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede13d19d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede1525fa) + 0 bytes [UnknownFile:0]
UE4Editor-MainFrame.dll!UnknownFunction (0x000007fed5047a54) + 0 bytes [UnknownFile:0]
UE4Editor-MainFrame.dll!UnknownFunction (0x000007fed502a86a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf7bba86) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf8a7b17) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf8ac848) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf88c1ef) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf93173a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf95dfa5) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf7f8b4c) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf7e8b26) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54c3e99) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54b62ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54c5019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54b3542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef9bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef98da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5562ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f54a752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013f53f9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f53fa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013f54bf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f54cdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076dd59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]