The editor crashes when compiling my player blueprint, it compiled perfectly in 4.18.3 but on upgrading to 4.22 it freezes when you click compile and eventually crashes without any information given. It appears to be some kind of memory leak as in task manager the memory usage keeps going up until it hits my max memory and then it crashes. I’m sure you can appreciate how frustrating it is for this to happen to the most important blueprint in the game. Any ideas on how to fix it?
Forgot to mention there is a very inconvenient workaround where you can make changes to the blueprint and save and close the editor and when you relaunch the project the code will have compiled, but as I said it’s inconvenient…
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