Hello,
I’m currently working on a Project which I want to sell later on. Yesterday everything worked really fine, no crashes lags or other things. I worked on a new 3D Model which I tested on my startup test level and It had no problem, I saved every thing and closed the Engine.
Well today I wanted to add the 3D model to another Level for which it was meant but when I tried to open the level via dubbleclick it instantly crashes the Engine, even if I just try to rightclick the Level Asset. This also happens to some other Levels but not all.
the strange thing is that in all Levels I basicly have the same thigs in it and My start up level has all assets I heve in this Project so the crashing Levels dont have anything unique in them which the others don’t also have.
this is the Crash Report:
LoginId:64ff1c6e426be4bf550bc1bbdf50a0b1
EpicAccountId:28c727bcd6a1444f8800cd6e045caf4c
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Things that I allready have tried:
- Since it states that it trys to read an Array I did go into my Blueprints which are placed in the Level and unhooked the ConstructionScript and so on so the BPs dont run any code.
- Delete the newly added 3D Model and every thing that is conected with it.
- Delet the Level Build Data
It is not a big deal that I can’t accses the Level since I wanted to remake it for Publishing anyway but I’m worried now that the ppl who buy this will have the same Issue and I don’t want to sell a crapy Product.
If you know anything on how to solve this Problem please let me know!