Engine 4.25 crash with 'Assertion failed: !Material->IsDefaultMaterial()' Material.cpp] [Line: 335]

Hi all,

After the installation of new Engine 4.25 Prev 1 and Prev 2 i’m facing with the same issue:
Assertion failed: !Material->IsDefaultMaterial() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp] [Line: 335]
I tried to reinstall the engine and update graphics driver too, but unfortunately it doesn’t worked and after compiling tons of shaders during first startup crashe with almost the same log entries.

Thank you for any idea in advance.

Log file open, 03/10/20 20:44:39
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.202838
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-12055273
LogInit: Engine Version: 4.25.0-12055273+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-12055273+++UE4+Release-4.25
LogInit: Net CL: 12055273
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 760
LogInit: Compiled (64-bit): Mar 8 2020 08:19:57
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line: -EpicPortal -epicusername=<something> -epicuserid=<something> -epiclocale=en
LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.Vulkan.UploadCmdBufferSemaphore:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:024][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:024][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.03.10-19.44.40:026][ 0]LogInit: Selected Device Profile: [Windows]
[2020.03.10-19.44.40:026][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.03.10-19.44.40:026][ 0]LogHAL: Display: Platform has ~ 63 GB [66946953216 / 68719476736 / 63], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.03.10-19.44.40:026][ 0]LogInit: Going up to parent DeviceProfile []
[2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.6]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
[2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.4]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.4]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2020.03.10-19.44.40:028][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.03.10-19.44.40:028][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.03.10-19.44.40:028][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2020.03.10-19.44.40:028][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
[2020.03.10-19.44.40:028][ 0]LogInit: Computer: <something>
[2020.03.10-19.44.40:028][ 0]LogInit: User: Admin
[2020.03.10-19.44.40:028][ 0]LogInit: CPU Page size=4096, Cores=4
[2020.03.10-19.44.40:028][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.03.10-19.44.40:028][ 0]LogMemory: Memory total: Physical=62.3GB (63GB approx)
[2020.03.10-19.44.40:028][ 0]LogMemory: Platform Memory Stats for Windows
[2020.03.10-19.44.40:028][ 0]LogMemory: Process Physical Memory: 113.45 MB used, 113.46 MB peak
[2020.03.10-19.44.40:028][ 0]LogMemory: Process Virtual Memory: 95.38 MB used, 95.38 MB peak
[2020.03.10-19.44.40:028][ 0]LogMemory: Physical Memory: 7391.03 MB used, 56454.56 MB free, 63845.59 MB total
[2020.03.10-19.44.40:028][ 0]LogMemory: Virtual Memory: 5143.21 MB used, 134212584.00 MB free, 134217728.00 MB total
[2020.03.10-19.44.40:038][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.03.10-19.44.40:737][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2020.03.10-19.44.40:739][ 0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Content/. Error: The system cannot find the file specified. (0x00000002)
[2020.03.10-19.44.40:739][ 0]LogInit: Using OS detected language (en-US).
[2020.03.10-19.44.40:739][ 0]LogInit: Using OS detected locale (hu-HU).
[2020.03.10-19.44.40:741][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.03.10-19.44.40:984][ 0]LogInit: Setting process to per monitor DPI aware
[2020.03.10-19.44.41:085][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.03.10-19.44.41:085][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.03.10-19.44.41:501][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.03.10-19.44.41:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.03.10-19.44.41:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.03.10-19.44.41:502][ 0]LogD3D11RHI: D3D11 adapters:
[2020.03.10-19.44.41:565][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 760’ (Feature Level 11_0)
[2020.03.10-19.44.41:565][ 0]LogD3D11RHI: 2007/0/31922 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.03.10-19.44.41:569][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.03.10-19.44.41:569][ 0]LogD3D11RHI: 0/0/31922 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.03.10-19.44.41:569][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.03.10-19.44.41:574][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.03.10-19.44.41:574][ 0]LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for “GPU Device Id”)
[2020.03.10-19.44.41:574][ 0]LogWindows: EnumDisplayDevices:
[2020.03.10-19.44.41:574][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 760’ (P:1 D:1)
[2020.03.10-19.44.41:574][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
[2020.03.10-19.44.41:575][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
[2020.03.10-19.44.41:575][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
[2020.03.10-19.44.41:575][ 0]LogWindows: DebugString: FoundDriverCount:4
[2020.03.10-19.44.41:575][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
[2020.03.10-19.44.41:575][ 0]LogD3D11RHI: Driver Version: 442.50 (internal:26.21.14.4250, unified:442.50)
[2020.03.10-19.44.41:575][ 0]LogD3D11RHI: Driver Date: 2-24-2020
[2020.03.10-19.44.41:575][ 0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
[2020.03.10-19.44.41:616][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.03.10-19.44.41:616][ 0]LogD3D11RHI: Async texture creation enabled
[2020.03.10-19.44.41:631][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.03.10-19.44.41:995][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2020.03.10-19.44.42:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2020.03.10-19.44.42:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2020.03.10-19.44.42:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
[2020.03.10-19.44.42:062][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2020.03.10-19.44.42:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2020.03.10-19.44.42:081][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
[2020.03.10-19.44.42:090][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
[2020.03.10-19.44.42:100][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
[2020.03.10-19.44.42:126][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
[2020.03.10-19.44.42:126][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
[2020.03.10-19.44.42:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2020.03.10-19.44.42:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2020.03.10-19.44.42:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2020.03.10-19.44.42:162][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2020.03.10-19.44.42:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2020.03.10-19.44.42:181][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2020.03.10-19.44.42:181][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.03.10-19.44.42:279][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.03.10-19.44.42:432][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Intermediate/Shaders/WorkingDirectory/3516/).
[2020.03.10-19.44.42:432][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Admin/AppData/Local/Temp/UnrealShaderWorkingDir/B1B2E37745FBCB7FF0AD2BB0B29AF7FA/’.
[2020.03.10-19.44.42:432][ 0]LogXGEController: Cleaning working directory: C:/Users/Admin/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.03.10-19.44.42:433][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.03.10-19.44.42:433][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.03.10-19.44.42:433][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.03.10-19.44.43:551][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 80MB C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
[2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.03.10-19.44.43:644][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.03.10-19.44.43:644][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.03.10-19.44.43:644][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.03.10-19.44.43:646][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.03.10-19.44.43:646][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.03.10-19.44.43:646][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.03.10-19.44.43:717][ 0]LogSlate: Using FreeType 2.10.0
[2020.03.10-19.44.43:745][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.03.10-19.44.44:412][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
[2020.03.10-19.44.44:679][ 0]LogInit: Selected Device Profile: [Windows]
[2020.03.10-19.44.45:007][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
[2020.03.10-19.45.36:024][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 916
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[2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 745
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[2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 742
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[2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 737
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[2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 706
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[2020.03.10-19.45.36:027][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 685
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[2020.03.10-19.45.48:575][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 75
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[2020.03.10-19.45.48:575][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 53
[2020.03.10-19.45. (post truncated)

Hey! Could you find a solution to your problem?