Engine 4.25.3 Source Build Errors Windows - 'FastDecimalFormat::Pow10: redefinition; different linkage

I’m trying to build Vanilla 4.25.3 on Windows but keep getting errors and I haven’t found anything on how to fix the issue. Has anyone encountered this, and know of a fix?

I grabbed the latest source from github for 4.25.3

Using:
Microsoft Visual Studio Enterprise 2017 - Version 15.9.27
VisualStudio.15.Release/15.9.27+28307.1259
Microsoft .NET Framework - Version 4.8.03752
Visual C++ 2017
UnrealVS v1.53

After trying to build the Engine I keep getting this error while building Core

28>C:/UnrealEngine-4.25/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp(42): error C2375: 'FastDecimalFormat::Pow10': redefinition; different linkage
28>C:/UnrealEngine-4.25/Engine/Source/Runtime/Core/Private/Internationalization/FastDecimalFormat.cpp(715): note: see declaration of 'FastDecimalFormat::Pow10'
28>C:/UnrealEngine-4.25/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp(621): error C2065: 'Pow10': undeclared identifier
28>C:/UnrealEngine-4.25/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp(621): error C2568: '/': unable to resolve function overload
28>C:/UnrealEngine-4.25/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp(621): note: could be 'uint64 FastDecimalFormat::Pow10(const int32)'
28>
28>Error executing C:\UnrealEngine-4.25\Engine\Build\Windows\cl-filter\cl-filter.exe (tool returned code: 2)