Hello,
I am trying to install unreal engine 4.24.3 from source, but are running into some issues. I’ve tried reinstalling my vs2019 several times and are confident I have the right components installed. I even reset my computer. Attached is an image showing the errors I am getting.
-edit: I took a look at the outputlog, and considering the errors I am getting, there may be something wrong with my visual studio 2019 as well. Any ideas?
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1>Building UE4Editor and ShaderCompileWorker...
1>Using Visual Studio 2019 14.25.28611 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Building 4 actions with 8 processes...
1> [1/4] ADOSupport.cpp
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h(311): error C4800: Implicit conversion from 'ADODB::_Recordset *const ' to bool. Possible information loss
1> C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h(311): note: consider using explicit cast or comparison to nullptr to avoid this warning
1> C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h(310): note: while compiling class template member function '_com_ptr_t<_com_IIID<ADODB::_Recordset,& _GUID_00001556_0000_0010_8000_00aa006d2ea4>>::operator bool(void) noexcept const'
1> D:\Epic Games\UnrealEngine-release\Engine\Plugins\Runtime\Database\ADOSupport\Source\ADOSupport\Private\ADOSupport.cpp(255): note: see reference to function template instantiation '_com_ptr_t<_com_IIID<ADODB::_Recordset,& _GUID_00001556_0000_0010_8000_00aa006d2ea4>>::operator bool(void) noexcept const' being compiled
1> D:\Epic Games\UnrealEngine-release\Engine\Plugins\Runtime\Database\ADOSupport\Intermediate\Build\Win64\UE4Editor\Development\ADOSupport\msado15.tli(1813): note: see reference to class template instantiation '_com_ptr_t<_com_IIID<ADODB::_Recordset,& _GUID_00001556_0000_0010_8000_00aa006d2ea4>>' being compiled
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h(311): error C4800: Implicit conversion from 'ADODB::_Connection *const ' to bool. Possible information loss
1> C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h(311): note: consider using explicit cast or comparison to nullptr to avoid this warning
1> C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h(310): note: while compiling class template member function '_com_ptr_t<_com_IIID<ADODB::_Connection,& _GUID_00001550_0000_0010_8000_00aa006d2ea4>>::operator bool(void) noexcept const'
1> D:\Epic Games\UnrealEngine-release\Engine\Plugins\Runtime\Database\ADOSupport\Source\ADOSupport\Private\ADOSupport.cpp(328): note: see reference to function template instantiation '_com_ptr_t<_com_IIID<ADODB::_Connection,& _GUID_00001550_0000_0010_8000_00aa006d2ea4>>::operator bool(void) noexcept const' being compiled
1> D:\Epic Games\UnrealEngine-release\Engine\Plugins\Runtime\Database\ADOSupport\Intermediate\Build\Win64\UE4Editor\Development\ADOSupport\msado15.tli(1760): note: see reference to class template instantiation '_com_ptr_t<_com_IIID<ADODB::_Connection,& _GUID_00001550_0000_0010_8000_00aa006d2ea4>>' being compiled
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project "UE4.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Thanks
~Stefan