Is there a way to enforce a minimum size for the game window when set to windowed mode?
I’ve tried calling GetSizeLimits().SetMaxWidth() and SetMaxHeight() on the SWindow of the game viewport window, but to no effect.
I’ve also tried binding to the OnViewportResized event in FViewport and then calling the resize() function with clamped values which gets the job done but produces an ugly visual stutter when resizing the window.
I found the solution. It was simply just to specify MinWindowWidth and MinWindowHeight under [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini