Enemy to face Player after an attack animation

Hi, I’ve been searching online for ways to make an actor face the player but the code just doesn’t seem to work with my character for some reason. I used a similar code for my locking on system for my player (which worked), but when I altered it to use on another actor, it fails to work. This is my code, which is a task in the behaviour tree. Can anyone identify the error and help me rectify it? I have no clue why it is not working. Thanks!

Am I correct in thinking it doesn’t rotate enough?..

Do you have a “Nav Mesh Bounds Volume”? If you press P in level editor, do the floors turn green?