I’m rather new to Blueprints, so having a bit of trouble finding this.
I made an event hit where, when the bullet hits a target it destroys. I also made a function called “TakeDamage” where the target can take damage, and it will hurt there health.
Problem is, its not working. I’ve been trying to cast “other” as the target in Take Damage, although it’s not working. any ideas for fixing this?
The idea of this is to have HealthBP as something generic, and attach it to anything that uses Health.
Thanks for the input / help