In my game, a specific character (actor) is spawned in the mouse´s position related to the world location. Ok
I have a Target Point which could be spawned randomly on the map or could just get it already created from the beginning. Ok.
I´´ve created an AIController with the condition (better to see than read):
Move to GuardPoint.
Then i´ve created an editable variable as an Actor.
And i supposed as long i need to have the enemy´s actor spawned, i need to set the variable as the Target Point, which i do in Level Blueprint.
But it´s not working, probably i´m missing something or setting wrongly, i don´t know.
What should i know and do?