Hello everyone, I am having some problem with a simple thing. Although I have one working blueprint of an enemy portal( from where enemy will spawn), If I drag and drop it on the map second time, it’s only spawning from the first one. To be more weird, if I keep only one portal (deleting the other) this it works. Below is the snaps of my Blueprints and other stuffs.:
- Playing Ground (with 2 enemy portals. Right is Dragged from Left)
- Blueprint of Spawn Triggering Enemy Portal Event. On the game play beginning this calls another BP event.
- This is Enemy Portal’s Blueprint which creates infinity wave on all enemies death. This is triggered by above.
Now, to create 2 more spawning zones, I had to write 2 more actor classless of SpawnTriggering and EnemyPortal of exact same code just the variable name changed. Now my project owner doesn’t like that and tasked me to do same thing with drag and dropped from first one. No extra BP of same kind and codes. I tried a lot but can’t figured out as I totally noob in this Unreal. If someone please helps me showing what I have to modify in my BP with a graphical example, I will be greatly assisted.
Thanks in advance.