Hello, I am having trouble with my boss ai perception and my enemy. The enemies have pawn sensing. And I have ai perception on my boss to attack and shoot the player whenever it can see the player or if it’s in a certain range or not. It works. But, I realized that my enemies overrides the boss blueprint codes when the enemies are in the ranges and sight radius of the boss while the player is also within as well. Is there a way to only set the ai perception from the boss to only the player? Is the pawn sensing part of the ai perception, and maybe thats why it’s considering to override? Any help is appreciate, thanks!
in blueprint, the better option is filter the actor after “Perception update”, in c++ u can override or make a new sight sense
i used ‘get all actors from class’ after the perception update; so that it can focus only on the player and not any other actor. Thanks for the help!