Enemy not faceing player

I made a enemy that follows you in the animation sample and it wont face me when its running so when it starts running it starts running backwards ( BTW i used a yt tut )
This is the link: https://www.youtube.com/watch?v=1w_MwfwD3c8&t=35s
The person said that you needed to have Orientation rotation to movement and Allow physics rotation during anim root motion and i have them on, i dont know what the problem is.

Can you post the code in witch your using to control this functionality? Either you need to orient the actor towards the player on event, or if you already are and their facing the wrong way you’ve got a logic error or possibly the actors local rotation is flipped

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