I’m doing a Horror Game. The enemy that is following the player, has to teleport instead of walking to the direction of the player, but needs to stay in the corridor, so he doesnt teleport through walls.
I was thinking about something to set teleport points, and the enemy can only teleport one point after another to the direction of the player hes focusing.
Is that somehow possible?
I even paid someone to help me but he had no idea.
I’m currently doing some work here but wanted to say, Yes, it’s possible, it’s called ‘path points, pawn sensing and hearing(optional)’. If your enemy has a ‘behaviour tree’, they can be implemented there for him to chase your player.