I have an enemy AI that does most of the attacks damage done mostly from the animation montage but I’m at lost on how to have it’s ranged magic projectile attack up. I have the particle system ready and the base projectile blueprint ready.
How do I go about to make its own montage able to call the magic projectile function?
So far what I’ve understand and learnt is for when a key is pressed to launch it and that would be for the main player not for the enemy AI.
I am guessing it would be on the enemy AI controller bp? Do I have to make it unique as it’s the only one with such unique attack?