Enemy Health Bar not showing in Sub Properties

I tested & attached pics of a setup between 3 BP’s (Character, Enemy, and Widget)

When Character presses “E” Enemy takes damage (for testing purposes)

The tutorial you are watching is teaching “bindings” within the widget, but it is important to note that all bindings in widgets “tick”. I would always avoid a tick when possible, and in this case it’s possible. So the setup I show here does not tick, as we use a custom event to manually bind the progress bar values to the Enemy BP’s Health and call it when necessary.

Hope you try this setup, even though it may seem a little more complex its actually less expensive than a binding. It’s also a good lesson in alternative BP to BP communications. Let me know how it goes