Help please! I’m making a melee combat but when I hit the enemy he is affected by physics and moves up or away. I don’t want him to move or being affected by hits or physics. I look in the mesh and the capsule and change all collisions and physics settings but he is still doing it. Please help!
Change the Physics on your weapon instead. Its your Weapon that Physicaly pushes the Enemy. If you Turn of Physics at your Enemy he will be floating around
your Weapon should only have Overlap Events.
Thank you!!! That was the problem!