Hi guys, I have a simple blueprint task for an enemy to move to the player’s location. It’s extremely simple and can be seen below:
http://i.imgur.com/Eu5RrD8.png
Now the issue I have is that once the enemy reaches its goal (my pawn) it stops in places and will no longer move. Other functions such as reaction to being hit are still normal.
Additionally, if I spawn one of these actors at a position, they will be “stuck”. Anyone know of any fixes, or do I need to create a more complicated AI mover?