Enemy dirven by simple move to actor freeze on touch.

Hi guys, I have a simple blueprint task for an enemy to move to the player’s location. It’s extremely simple and can be seen below:

http://i.imgur.com/Eu5RrD8.png

Now the issue I have is that once the enemy reaches its goal (my pawn) it stops in places and will no longer move. Other functions such as reaction to being hit are still normal.

Additionally, if I spawn one of these actors at a position, they will be “stuck”. Anyone know of any fixes, or do I need to create a more complicated AI mover?

AI does exactly what you tell it to. You tell it to go to player, not to keep on going over and over again. The easiest way to achieve that would be by using AI Move To node. Let me know if you encounter issues while using that.

Cheers,

–mieszko