Hi ! I’m currently working on a game in which the player has to avoid the look of enemys in order to not get spotted.
And I would like that when the player is being seen by the enemy there is a detection arrow like in this splinter cell example :
https://forums.unrealengine.com/filedata/fetch?filedataid=142926&type=thumb
The arrow would get bigger as long as the player is being seen and become bright when the player is spotted.
By the way the arrow also needs to be pointing at the enemy wether the camera’s orientation.
Unfortunately I’ve made a lot of searches but found nothing that could help.
Do you have any idea to create a system like this ?
Thanks in advance !