Hey! I’m quite new to Unreal and I’ve been trying to create an enemy which chases the character when they have seen them steal an item. This works with the current blueprint setup down below, however, if the character then walks past another enemy who didn’t witness the interaction, they too will start chasing once they’re in line of sight.
Does anyone know how I would fix this so any other enemy who hasn’t witnessed the interaction won’t also start chasing the character?