Enemy character bump player character camera(?)

Hi there~ this is my project, I’ve designed there’s many enemy character come to take playercharacter. As in video’s 0:36 thereare some enemy turn into player’s back and the camera clashes. I’ve try to make my enemy character ignore the camera’s collution, but so far it’s not work well.
Are there any recommunations?

How?

Are there any recommunations?

The Springarm component’s probe uses the Camera channel:

image

Have the enemies’ collision ignore it. That’s pretty much it.

[https://www.youtube.com/watch?v=Dd1bmDkrZLc&list=PLezu35rwMvzl4TPT7otCY8sH3wKSAJQlJ&index=151]

I’d use this.

Thx for ur recommundation, I’ve turn off the camera boom collution and it’s work a lot better :slight_smile:

Now the camera will clip through walls… :melting_face:

I’d use this.

There’s no need for any script, you can set everything directly on the components:

image

oh~ I’ll try it~
I remember that i’ve do some other setting about the camera and make my other setting can work, too.

Thx man~~~~ :slight_smile: