I have absolutely tiny bit know of blueprint… I did follow the tutorial but I am still not good. Heh.
Ive try do it in apart topic but they both don’t fit together so I am put both in single topic as I fail to create both together. I don’t know if my enemy CCTV was really working or not as it do not call to enemy…
here a old topic-
as you can see I am learning, because our team do not have programmer to help us. yet. I am more artist and designer than programme(!) haha
How can I create like that
Ai idle at home location
Ai go check area when player was/been in trigger zone.
If - AI sense player in trigger zone with clear line of trace = chase player until player are out of line of trace.
If - Ai arrive trigger zone and patrol around for limit of -
*]If saw player while patrol = Chase player until out of line of trace
*]Else - cant find player = then return to home location and idle.
If Ai collision with player = trigger animation player death.
Trigger zone = enemy CCTV use traceline… Enemy CCTV is Enemy AI eye. and enemy AI will be more than 5. sort of crowed control will need in that part… heh.
I would graceful if someone would happy to help me with this either create a quick AI and post PM me, post here to share or show us how do it.
please mind my English… It is not my mother language…
Take a look at the blueprint example project, It has a nice CCTV camera blueprint that demonstrates communication. I easily modified this to notify my AI when the CCTV detected me.
Can you show me the blueprint please? I want static security camera with line trace trigger AI to wake up… and go to location where security camera saw player or .
I had been follow tutorial but it fail to trigger AI go to location…
Yay! I just got security camera working. Now it can see player. Pop up a trigger for text is working fine.
But when I look for sent trigger event for my AI follower. It is not there. How can I made my AI follower go to player location even if it is out of AI radius? Behaviour tree or blueprint? I was lost for hour and hour…