Enemy can't hear noise

So my enemy character can’t hear noise and I don’t know why. He can see me and that works fine, patrol route (A to B only) is interrupted and he can chase me but if he can’t see me and i sprint (made make noise node) he doesn’t react at all. Noise emitter is added at my first person character and pawn sensing is added at enemy controller.

Here are the screenshots of my blueprints, blackboard and behavior tree:

  1. Enemy controller BP

  1. Macro to update blackboard (in enemy controller bp)

  1. Make noise in first person cahracter BP (inside manage stamina drain function)

  1. Blackboard

  1. Behavior Tree

If any more info is needed ill upload it as necessary :slight_smile:

I don’t really know how to check if particular parts work properly or where the issue is so hints on how to check it would be nice as well (like where to put print string to really know what doesn’t work) :smiley: Thanks for help in advance!

You should add SELF to the “Noise Maker” pin so that enemies can detect noise made by the player.