Enemy Behavior Tree seems to be messed up somehow

I’m trying to make an enemy move to the point on the map, move to another point, rinse and repeat, but whenever it reaches the first patrol point it’s set to, it just stays there, the bahavior tree doesn’t go to the wait state and instead stays stuck on the movement state with this weird flicker going on on it. Any idea on what’s going on? Because I checked my old Unreal Engine book, and I got the Blueprint code right.

Try increasing Acceptable Radius

Still doing it. In fact, it just made it not move at all with the flicker still happening.

Can you show your tree?

The Patrol State is what’s flickering.

Oh, you are using selectors. They are for one task only. You need a sequence.