I’m trying to make an enemy move to the point on the map, move to another point, rinse and repeat, but whenever it reaches the first patrol point it’s set to, it just stays there, the bahavior tree doesn’t go to the wait state and instead stays stuck on the movement state with this weird flicker going on on it. Any idea on what’s going on? Because I checked my old Unreal Engine book, and I got the Blueprint code right.