Enemy AI sprite Facing the wrong way when firing

Hello guys,

I have a problem at the moment with my AI facing the wrong way when shooting I have attached some images to show the code and also a gif to demonstrate my issue any help would be great.

Screenshot - 7ab62177de015b1a437f88bab70ea853 - Gyazo (Blueprint “Startshooting”)
Screenshot - e104a0e074565403514360b38493c20f - Gyazo (BP from second branch)

Example of what is happening: Screen capture - 7bcceb70240f1941851200273ba92146 - Gyazo

Thank you for taking the time and helping me I really appreciate it.

Found a Fix I rotated the actor 180 on the Z. I am an idiot sometimes haha ty guys