I am trying to make it so the enemy changes state to passive if the player leaves the rnage of the enemy
I have these for the decorator and the function it calls, as well as where the decorator is
Try modify BTD’s observer aborts.
I tried that just now and nothing
maybe im not doing it right? i followed a tutorial but they never went through that and aborting and changing states is still new to me
If you need something checked regularly/constantly use services instead of decorators.