Hey all! I have been scouring the internet for days trying to figure out how to only make certain enemies “move to” when entering a nav mesh. Currently, when I enter one nav mesh, all enemies on all nav meshes move to my player. I’ve been tinkering with cost, nav area BPs, and nav filters for days. I can’t seem to get it right. If anyone has experience or knows of a tut, I’d be super appreciative!
For anyone that struggles with this, i figured this out using AISense and line of sight. reply on this post if you need help and ill show you what i found.