Enemy AI doesn't move

Hi,

In my game, there is a rather simple AI that when it sees the player it chases them, then attacks them.

This used to work before I changed the Default Pawn Class to None as was required to enable possession of my player character, but I’d wager I have to put in some sort of posession for the enemy AI as well, somewhere, somehow, this I’m not sure of.

BP_AI_Enemy

BP_AI_Controller

ABP_AI_Enemy

AI Behaviour Tree

AI Behaviour Task (walk around look for player)

in the enemy actor search in class defaults for auto possess or ai

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Okay, now what?

that should work otherwise check what AI class is set

It’s not working

image

image

Try stop running behavior tree.
In your enemy, on begin play call Ai Move To, manually set a location to see if it work

I think it was missing a navmesh, which I’ve now added but it still isn’t working, I think its easier to scrap it all and redo

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