Enemy AI Break down a barricade or climb over an object.


I’m new to Unreal and AI in general and am trying to make an Enemy AI that will track the player down and attack him, but takes into account objects which can be climbed over and objects that can be broken.

For a quick test I added Nav Modifier Volume and set the fixed area entrance cost to 2000, this gave me what I’d like as far as the AI weighting is’t path and avoiding the “barricade” if possible, but if it’s too long far then the AI just walks through it.


However, I’m not sure how to add a Barricade and make the AI “break” it. Can anyone give me some insight on this?

Many Thanks!