So, i’m in a bit of a annoying situation.
I have this AI set to attack the player but the attack animation does not play fully and starts again but if i walk away it plays completely. I did every tutorial saying to put the blend in/out at 0 but nothing works.
What am i doing wrong?
If I were you, I would see how the execution pulse (the orange execution line) is running during gameplay (you can hit the play button directly inside/above the blueprint. Just make sure that the adjacent debug window is populated). I would also add a PRINT_STRING node right before the PLAY_MONTAGE node to see if you’re getting multiple firings.