Enemies Stand Still Once Other Point In NavLink Proxy Is Reached

In my project, I have it so that when enemies reach one point in the smart link, they teleport to the destination. While they do teleport to the destination, once they get there they stop moving entirely and in debug mode the green face turns red. I am not sure if it is a problem with it not able to find the navmesh again once it teleports and if it is, I am not sure how to fix that. I have tried changing the destination by adding some values to the vector and sometimes it starts moving again, but other times it just stays still. I was wondering if anyone else has experienced this and how I could fix it. Thanks.