I’m having an issue with enemies shooting at my player through the walls. The projectiles don’t go through the walls to injure the player, but they still ‘fire’ when the player enters the box collision through the wall.
Is there a way to make it so the enemies can’t actually see the player through a wall? Even if the player enters the box volumes. I have 2 collision volumes set up, one for the enemy to start following the player, and the other is set for the enemy to fire when the player enters.