Hey, I’m trying to make a FPS co-op level, and I have pressure plates that players have to stand on in order to proceed. However, the event OnActorEndOverlap triggers whenever anything overlaps with my trigger volumes. Is there a way to make it so that only the players trigger the event? Thanks.
Yes, cast the Other Actor to your PlayerBlueprint and only proceed if the cast works.
Thank you, that worked like a charm.