I’m currently working on an endless runner type of game (my first project, built on the tutorial video series), and I’ve run into a problem concerning the player’s speed. I have large invisible walls blocking the sides of the track you’re running on, so that you can’t leave the track, but whenever I jump up against the sides of these walls, the character’s speed grinds to a halt almost, until he lands on the ground again. This is a big problem, as I have jump-pads in my game, where this issue becomes very noticeable. I’ve searched around, and the closest thing I found to an answer, was that I needed to do a trace to break the hit and grab the normal, but I have no idea how to do this.
Can anyone help me out here?