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Player remains stationary, tiles move on a timeline. Just having tiles spawn on a timer isn’t good enough because the speed of movement can change either way dynamically depending on gameplay. Had tiles spawn on a fixed location when previous tile enters a volume, worked well enough save for the gaps that would appear between tiles due to varying processing speed. Changed it to spawn at the end of the last tile on an arrow marker and now there are no more gaps, however, now the player will momentarily slow down or get stuck on the edges of tiles.
Should I go back to fixed location spawning or is there other solutions?