I’m packaging a project of my demo game. At a certain stage of packaging, the process seems to hang. There is no CPU, disk or network load. I turned on the display of the name of the asset that is being packaged. And I get the following logs. What to do with it? What could be the problem? Other projects are going well.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/EmptyActor → C:/_Projects/UE/Bunker/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=442, VirtualMemory=1099MiB
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 436 Packages Remain 3 Total 439