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Endless project build

Hello, i am trying to compile a project UE5, wherein UE4 assembly is successful , the last message I see in the log

UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.119 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Checking global shaders for platform Windows
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogWindowsTextInputMethodSystem: Display: IME system deactivated.

maybe someone knows how to solve the problem ? If you need more information then write what I need to indicate. Sorry for my English. Thanks !

decided