Hello!
I want to make a scene where player is sitting inside unreal chaos vehicle. The vehicle is moving endlessly in forward direction.
I’ve managed to make it. The car moves forward and the road spawns in front of it and despawns behind.
This all fine, but about after an hour of such ride, game crushes. I think this is related to the fact that location of a car exceeds some kind of a map limit.
Now I’m thinking that it would be nice to make a road move towards the car, like counteracting its direction and velocity to create illusion of movement. Do you have an idea how could I make a plane for example move towards vehicle and mirror all its movements.
Basically I need to create some kind of a road treadmill))
I just need an idea how to get an amount vehicle has moved by delta time. Knowing that I will be able to move my treadmill by this amount in opposite direction
Or maybe you have an Idea on how to approach such task in some kind of a different way.