End of round - logic

Hey everyone! I’m working on a Box PvP map in Unreal Editor for Fortnite, and I’m having some trouble with the end-of-round logic. I’ve designed the map to accommodate 8 players, but I want to implement a feature where the last player standing automatically wins the round and the next round begins immediately. However, I’m having trouble figuring out how to achieve this.
Also: players who have died before - spectate until the next round starts

Thank you in advance!

In Island Setting,

  • set round win setting to “Last Man Standing”
  • set join in progress to “Spectate”
  • set respawn to “Spectate”

Interesting. I wonder if this is why players who spawn into spectate get spawned and instantly eliminated.