End of animation in Sequencer drag character back

Hi !

I would like to have my character walking a certain distance for a short movie I’m doing with UE4, but each time the animation is finished, my character goes back to is initial position. Enable Root Motion is enabled, and in the preview he actually move forward to infinity, so it just doesn’t work in the Sequencer. Any idea to enable this in the Sequencer ?

Thanks in advance.

Vidéo exemple:

Did you drag the animation directly to scene? That won’t work, root motion works by moving the capsule. There is no capsule if you directly use the animation. You need to create a blueprint and have that blueprint run the animation from an AnimBlueprint for the mesh.

Thanks for your answer ! I got some results thanks for to help, do you have any tutorial to recommend me to setup the animations in an AnimBP ?