End key snapping doesn't work unless I create a new level and then return to previous level.

Hello,

I currently have a project that I’m working on and I can’t get the End key snapping to work unless I create a new level and then return to the previous one. Upon doing so, the End key works again and my actors snap to the floor.

This would lead me to believe that it’s a bug rather than something to do with my level, as the new level is the only thing being created; everything else remains the same.

Has anyone else experienced this?

Kind regards,

Jim.

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I’ve got a same issue. I have a BP actor who LineTraceForObjects down to drop other actors on any surface. It refuses to work in one particular project until I create a new level and get back to the initial one. End key behaves the same.

Looking for solution.

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OK, seems to find a solution.

First, as I discovered, the fastest way to fix is to double-click a level icon from Assets Browser while the same level is already opened (aka reopen). End key starts to work for me.

The cause was that I’ve renamed a level that was already binded as a startup level. There were some weird messages in logs regarding an old level name. So reassign startup level in Project Settings > Maps & Modes > Editor Startup Map fixed an issue completely.

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Thanks. This works :100:

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