End Game Event?

I have 2 objects in game. Called Well. 1 for each team. When 1 of them is destroyed game should end.

  1. Node for destroy trigger
  2. Node for load level

What do I use and with what. I am frustrated with
Blueprint class - add to Well itself?
Event graph?
Behavior Tree?

1 Like

Actors have an onDestroyed event. Use it to call whatever

means in your scenario.

1 Like

Ok. I use Well Ondestroy event to Load level (Go back to MainMenu).

1 Like

Can u suggest. I come from Unity. 3d model in level. Is it blueprint class that should be added to 3d object? Actor? And there I look for If destroyed node > load level node.

Not sure I follow. If it’s a regular actor, have its onDestroyed call Open Level. If you dragged a static mesh into the level, it became a static mesh actor. Have the Level Blueprint handle its destruction.