Hi!
I’ve found very strange behavior of End Component Overlap event. Steps to reproduce:
- Create empty project.
- Create a simple blueprint with a cube mesh and a sphere collider.
- Add print functions to begin overlap and end overlap for this sphere.
- Add a few public variables.
- Place BPs so the sphere colliders intersect.
- Launch via Simulation Mode.
- Change variables in one of the colliding actors.
Expected behavior: nothing happens. Actual behaviour: End component overlap event happens.
Attaching an archive with video and test project.Archive