Hello,
I am testing a PvE game, where everyone is on the same team. There are no respawns and when everyone is dead, I want the game to end with a Defeat message. I can’t figure out how to do this.
I call Activate() on an EndGameDevice when the objectives of the map are complete, and this ends the game with a Victory message. But there doesn’t seem to be a way from a non-player (“the environement”) team to Win, and the player team to lose.
I have toggled various settings in the End Game Device and Island Settings in UEFN, but have not got this to work. One approach I tried was to call EndGameDevice.Activate() with a non-player Agent, but this still resulted in Victory for the player team.
Let me know whether this is possible, or any approaches that might get this to work.
Thanks.