So I’m currently working on an environment set for the marketplace, and I was wondering about what to do regarding of sections like, for example, walls. I was looking at some of the meshes in the free Sun Temple examples and saw that some had the sides of the wall sections closed with polygons (like the screenshot below), and others don’t (only having the front and back shown).
Is there any reasons for having the mesh fully closed, such as lightbleeding, or it to make it more flexible in terms of where you can use it?
What would be best for a modular pack like that, to have one-side wall, or have it to have thickness (essential mirror the model), or maybe have both? With just one side I can image there is flexibility with it, as you can have one kind of wall outside and one for inside, and you can reduce the polycount as well (not having polygons inside somewhere you never see it)
Below is the sun temple example which is full enclosed, and after that an example of mine, which isn’t closed.