I’m trying to enable voice chat in the Lyra starter game.
It looks like it already supports voice out of the box. It has settings for voice chat volume, it gets a USoundControlBus for voice chat, it sets and saves the value, etc. The Audio mix effect subsystem has a mixer for voice chat. The EOS plugin says it supports voice chat through EOSVoiceChat. The Lyra documentation also mentions voice chat on the tour of the system with no mention of needing special configuration.
I’m hoping there is just a push to talk button I’ve missed, but suspect this is something left as an exercise to the developer.
Does anyone have insights either on what I may have missed to enable voice chat, or if not, what locations are best in blueprint or code to begin attaching voice?